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Tuesday, 11 December 2012

Interview

Interview, recalled the day-to-day tasks of design, as long as it is anything elevated role for the raider will do, but have to make a balance with the reward of pure shape equipment. Should provide enough incentive to give players, so as to encourage the players to do the task, but do not go overboard to make everyone feel that these tasks will be done the degree. Reasonable increase the number of day-to-day tasks Day-to-day tasks of the 5.1 patch looks lotus teaching awards additional day-to-day design, this increase in the number of day-to-day to be reasonable. Blizzard want to game content and plot developments through the day-to-day tasks, because it allows the player to a better understanding of their own to assist camp. Before the shirt last become appendages of portable players brush copy does not increase the understanding on behalf of the camp for the body of the shirt. Item upgrade system exists, courage points for the raider must brush this feeling than to do the daily good point, because the source of many of the courage points, better than only doing the day-to-day tasks get prestige points. Fight Club is very successful, in addition to the limit on the number of invitations, queue time is reasonable. (Annotation: Fight Club map underrepresented opens cross-service function will turn off after the number is sufficient)

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