Thursday, 20 December 2012
Saiyan and ancestors
Hit 4-5 difficulty the day before, always off the Saiyan and ancestors dual cyclone is playing very tired very tired, and decided to try other skills.
Monomer strange because this version of the dual cyclone hit back anger worsen, even if you attack speed 2, the rate of violence is over 60, so this skill can not be used to maintain the Saiyan.
And playing strange group range lethal poor, must find a range attack skills used in place of the Whirlwind!
The solution is as follows:
Darts cut: the first Rune plus attack struggling to spend as much, or 50% chance halo 1.5 seconds Rune Flyweight, two chance to trigger an choice is yours.
2, the ancestors, 406 cohesion Slam, designed to playing monomer.
3 range attack skills: weapon damage and no more than the ancestors or Mom aftershocks of the open ground aftershocks 240 +60 = 300, other Rune back to anger than the poor, is not recommended;
Interestingly, however, the first a 70% chance of Rune To lose staggered with To lose the Axe can be a wide range of halo strange, if you want to play to control field, this is a strong strong skills.
"The emphasis on core skills"
4, sprint, team with comprehensive Jixi, the movement speed of allies within 50 yards by 20% for 3 seconds.
With this accelerated Rune, not only in fighting teammates easier to dodge the laser-like skills (if needed), and movement speed for the team after the end of the battle, and not barbarians own people run too fast, then ... you know, some running slower oil on the back game, and made to fend for themselves a single brush very disappointed;
As for the single brush, strikes, and movement speed bonus increased to 50% for 5 seconds, and finally do not always press the sprint.
5 crit back anger simmering: do not have to explain it ...
6 Saiyan Endless Wrath: do not have to explain it ...
Passive: ruthless tyranny, Weapon Master passive crit do not have to explain it ...
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