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Monday 14 January 2013

build damage limitations

Perhaps we may say, since I said it's so easy to use, why it can not become a mainstream it? Not to mention the traditional dual wielding ponley breeze has become a well-deserved mainstream, the limitations of 1.05-1.06 version of the play for us: First, from the defense, in addition to me with the Heaven, did not bring invincibility to strengthen defense and other skills, keep only 30 seconds once Qixing flash and unlimited Admiralty repelled the attack on behalf of the hardware we must to be as high as possible. Wear Yin Na sets 5W 500 anti-3500 A blood, so that it will not be an instant spike, as long as the Admiralty thrown out when a group of strange Admiralty is a blood, so the blood line instability is normal . We need to do is to keep the stand attacking fists back to the essence (the best is in accordance with the stand attacking, which allows you to make fewer mistakes and faster back to the essence, must be accustomed to), lost gold Bell can be a difficult fight is really exciting. Then build damage limitations the the main damage output skills Admiralty of AOE damage high crit high-explosive injury premise is fierce, but if you can not a bell spike mobs, Admiralty repulsed but a drag effect, and other strange again gathered is dragged efficient, which is why we only brush MP4-6 reason the MP7 efficiency might be able to dual wield ponley breeze flat, demanding dual wielding. the world, after the revision, may be a difference, whether with dual wielding high, we should look forward to the BLZ The high consumption of refined skills to strengthen ...

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