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Monday 21 January 2013

Soil 4-Earthquake

Soil 4-Earthquake (Blast Finisher, PbAoE) The soil 4 CD quite a long 45 seconds, but also your weapons skills CD longest. This range of skills determine the radius of 240 units PbAoE, additional 2 seconds and knocked down. The animation of this skill is not too short and can not be moved in the chant, you can not rely on rolling to early termination of the animation. With other BlastFinisher, you can take the tactics stack 3 layers of Might help you with your teammates after the fire 4. This trick is best to stay in the Lightning Flash (Teleport 789 technology) + Fire Field when or after the soil 5 combos. Please do not the additional skills knockdown follow suit 5 repulsed confused. Once in the repulse is no way for early recovery, but was knocked out after the lifting of anti-coma skills. (Firm state counter These two tricks to control the market state) Soil 5-Churning Earth (Blast Finisher, PbAoE) This is your strongest spell you carry the stick skills. Move cast time of 3.25 seconds to be exaggerated, so do not open space in the battle chant. The best use of this skill with Lightning Flash. These two tricks used in conjunction with, Teleport will not interrupt your chant (the same principle can also be used on the portal of the illusionist). This move can cause enemies within a radius of 360 units (according to the @ Icefin User Tips + my own explanation of other similar skills after the above correction) straight injury with bleed damage (stack layer and lasts 8 seconds) and will be based on the distance of the enemy and you chant during continuous to each other breaking coffee. Note this breaking coffee state injury determination, so if the enemy D / D elements with the wind 3, that you will be in his coma. There is the chant you can not move or roll. Austrian XI tumbling reconcile the state of the soil is to move soil weakened version.

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