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Monday 7 January 2013

Damage skill

Damage skill The damage skill selection is in fact not just hurt the the highest IAS fastest, damage skill choice is an integrated consideration: 1 can effectively reach the other side. Hurt again, then hit less than others is no good, so the choice of skills should be easy to damage. Popular is the three categories: a tracking skills, representatives, such as Amazon's Guided Arrow, nec bone Wizard; the multiple arrows b range of skills Amazon nec nova, Master of the storm, pal bh c. Third class fast attack speed can not be controlled or controlled by others, such as BB WW ww when not subject to any control, pal smite can stun others asn the mb with the injury halo live opponents. To ensure to get out of their own, most of the long-range attack skills by way Hit & run attacks, such as playing a few arrows out immediately retreated to a safe location, another very cozy skills trap skills release the trap, they can run far, how far or running and put the trap. Be able to create an effective injury in d3 because no harm can be immune, therefore d3, is to ensure the effective and safe time damage output. When effective safety time hurt? Effective means can hit each other, for example, one second of the time you can escape from your attack range each other, then the effective output time is one second, while opponents attack in 0.5 seconds to hit you, so you must be within 0.5 seconds to stop your attack, defense or escape 0.5 seconds industry is your security event, effective security attack time is about 0.5 seconds. Of course, the actual battle, not so mechanical, but the understanding of effective safety output time will let you attach several extremely important attributes: Speed: In addition to the ice and typhoons monk little emphasis on attack speed, always thought crit and blast injury is much more important than IAS, but when in PVP significance of the IAS is much greater than the storm strike and blast injuries, which I will discuss other open posts. Here are simple, if you attack speed is fast enough, that the number of attacks you in the time of effective security can only be guaranteed, otherwise you might not playing.

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